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C
/ C++ ¾ð¾î
°ú ¸ñ
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C
/ C++
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µ¥ÀÌÅÍÀÇ Ãë±Þ
±âº»ÀûÀÎ ¿¬»êÀÚ
ÀÚ·áÇü º¯È¯
Ç¥ÁØ ÀÔÃâ·Â ÇÔ¼ö(1)
Á¦¾î ±¸Á¶
Ç¥ÁØ ¶óÀ̺귯¸® ÇÔ¼ö
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Æ÷ÀÎÅÍ
ÇÔ¼ö
±â¾ï Ŭ·¡½º
±¸Á¶Ã¼
File ÀÔÃâ·Â
OOPÀÇ °³³ä ¹× Ư¡
class
ÇÔ¼öÀÇ default Àμö
overload & reference
constructor & destructor
»ó¼Ó
OverRide, Composition
new, delete , Operator
this Æ÷ÀÎÅÍ, friend ÇÔ¼ö,
friend class
File ÀÔÃâ·Â
template
STL(Standard Template Library)
c++11 SmartPointer
|
ÀڷᱸÁ¶ ¹× µðÀÚÀÎÆÐÅÏ
°ú ¸ñ
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° ÀÇ ³» ¿ë
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ÀڷᱸÁ¶ /
µðÀÚÀÎÆÐÅÏ
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Stack, Queue, Linked List
Á¤·Ä¾Ë°í¸®Áò
Ž»ö¾Ë°í¸®Áò
Æ®¸®, ±×·¡ÇÁ
°´Ã¼ »ý¼ºÀ» À§ÇÑ µðÀÚÀÎ ÆÐÅÏ
-Abstract Factory, Builder, Factory Mthod
-Prototype, Singleton
±¸Á¶ °³¼±À» À§ÇÑ µðÀÚÀÎ ÆÐÅÏ
-Adapter, Bridge, Composite, Decorator
-Facade, Flyweight, proxy
ÇàÀ§ ¼öÇà °³¼±À» À§ÇÑ µðÀÚÀÎ ÆÐÅÏ
-Chain of Responsibility, Command, Interpreter
-Mediator, Memento, Observer,State
-Strategy, Template Method, Visitor
|
API/MFC
°ú ¸ñ
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° ÀÇ ³» ¿ë
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Win32/MFC
|
Window ProgrammingÀÇ °³¿ä ¹× Ư¡
Window Class & WndProc
Handle, Message
Resource & Event
Timer
Interface
RPG Game ±âÃÊ(2D)
Shooting Game ±âÃÊ
Äɸ¯ÅÍÀÇ °ü¸® & FPS
mini Game Á¦ÀÛ
MFC ±¸¼º ¹× ±âº»
°èÃþ±¸Á¶
AppWizard
SDI(Single Document Interface)
±âº» µµÇü Ãâ·Â
Event(mouse, keyboard) & Timer
Paint Program(Menu bar, Tool bar)
CDC, CPen, CBrush
Modal ´ëÈ»óÀÚ, °øÅë ´ëÈ»óÀÚ
File ÀÔÃâ·Â, Serialization
FormView
MDI(Multiple Document Interface)
ºÐÇÒ Window
List Control, Tree Control
°ü¸® Program
Bitmap Load & Save
Map tool Á¦ÀÛ
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Network(Game
Sever)
°ú ¸ñ
|
° ÀÇ ³» ¿ë
|
Socket
Program
|
TCP/IP
Protocol
Window SocketÀÇ ±âº» °³³ä
Winsock ÃʱâÈ¿Í Á¾·á
SocketÀÇ »ý¼º ¹× close
Socket ÁÖ¼Ò ±¸Á¶Ã¼
µµ¸ÞÀÎ À̸§ ½Ã½ºÅÛÀÇ µ¿ÀÛ ¿ø¸®
TCP Server/ClientÀÇ ±âº» ±¸Á¶¿Í µ¿ÀÛ ¿ø¸®
Application ProtocolÀÇ Çʿ伺°ú Message ¼³°è ±â¹ý
Multi Thread
Multi Thread¸¦ ÀÌ¿ëÇÏ¿© TCP Server¸¦ ÀÛ¼º
Thread µ¿±âÈ
UDP Server/ClientÀÇ ±âº» ±¸Á¶
Broadcasting
Socket ¿É¼Ç
Window GUI ApplicationÀÇ ±¸Á¶¿Í µ¿ÀÛ ¿ø¸®
´ëÈ»óÀÚ ±â¹Ý Socket Application ÀÛ¼º ±â¹ý
Blocking°ú Nonblocking
Socket ¸ðµå
Select Socket ÀÔÃâ·Â ¸ðµ¨
|
Database(Game
Sever)
°ú ¸ñ
|
° ÀÇ ³» ¿ë
|
DBMS
|
ODBC API
MS SQL or MariaDB or MySQL
Sql Query
Normalization
Stored Procedure
Transact
|
2D °ÔÀÓÁ¦ÀÛ ÇÁ·ÎÁ§Æ®
°ú ¸ñ
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° ÀÇ ³» ¿ë
|
°ÔÀÓÁ¦ÀÛÇÁ·ÎÁ§Æ®
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ÇÁ·ÎÁ§Æ® ¾ÆÀÌÅÛ ¼±Á¤
ÁÖÁ¦¿Í ¼ÒÀç
ÆÀº° °ÔÀÓ ±âȹ¼ Á¦ÀÛ
¾ÆÀÌÅÛ ¼³Á¤°ú ¹è°æ ½ºÆå ¼³Á¤
2D Library Á¦ÀÛ
ÆÀµéÀÇ ºÐ¾÷È
ÇÁ·ÎÁ§Æ® ÀÏÁ¤°èȹ ¼ö¸³
Resource ÀÛ¾÷
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DirectX
11,12 SDK
Direct3D °³³ä ÀÌÇØ ¹× °ÔÀÓÁ¦ÀÛ¿¡ ÇÊ¿äÇÑ ±âÃÊ Áö½Ä È°¿ë
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° ÀÇ ³» ¿ë
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DirectX SDK
&
Tutorials
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3D ±×·¡ÇÈ ÀÌ·Ð
DirectX Graphics °³³ä ¹× ±â´É
DirectX SDK Tutorials ¹× Samples ¼³¸í ¹× °ÀÇ
- Initialization / View Ports
- Multiple Device/Swap Chains
- Primitive Types
- Vertex Buffer/ Index Buffer
- Local/World/View/Projection Transforms
Transformation&Lighting
±¸Á¶ ÀÌÇØ ¹× È°¿ë
|
3D Math
&
Geometry
|
º¤ÅÍÀÇ °ÔÀÓ È°¿ë ¹× ¸ðµâ Á¦ÀÛ
Æò¸é¿¡ °ü·ÃµÈ 3D ¼öÇÐ
Çà·Ä(¿ªÇà·Ä)ÀÇ 3D ¼öÇÐ ¹× ½ÅÃà/ȸÀü/À̵¿ º¯È¯
ÄõÅÍ´Ï¿Â(Quaterions) ¹× ¿ÀÀϾ(EulerAngles)ÀÇ È°¿ë
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Camera
|
1ÀÎĪ ¹× 3ÀÎĪ ij¸¯ÅÍ Camera Control
ÀÌÆåÆ® È¿°ú Ä«¸Þ¶ó Á¦¾î
- Camera Zoom In/Out Control
- Camera Follow Through Control
- Camera Rotation Control
- Camera Spring Control
µð¹ö±× Ä«¸Þ¶ó Á¦¾î
¸ÖƼ Ä«¸Þ¶ó Á¦¾î ¹× °ü¸®
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¡¡
Direct3D
Graphic
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° ÀÇ ³» ¿ë
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Texture
&
Blending
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ÅؽºÃÄ ¸ÅÇÎ( Texture Mapping )
ÅؽºÃÄ ÇÊÅ͸µ( Texture Filtering )
ÅؽºÃÄ ÁÖ¼ÒÁöÁ¤¹æ½Ä( Texture
Addressing )
ÅؽºÃÄ ¹Ó¸ÅÇÎ( Texture Mip-Mapping )
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Multi-Texturing )
¾ËÆÄºí·£µù( Alpha Texture
Blending )
¾ËÆÄÅ×½ºÆÃ( Alpha Testing
)
ÇÁ·¹ÀÓ¹öÆÛ ¾ËÆÄºí·£µù(Alpha
Blending in the frame Buffer)
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±íÀÌ ¹ÙÀ̾( Depth Bias )
ºôº¸µå( Billoarding )
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Lighting
&
Materials
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µð·º¼Ç ¶óÀÌÆ®( Direction Light )
Æ÷ÀÎÅÍ ¶óÀÌÆ®( Point Light
)
½ºÆ÷Æ® ¶óÀÌÆ®( Spot Light )
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Shadow
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Æò¸é ½¦µµ¿ì ÀÌÇØ ¹× ±¸Çö
¿øÇü ½¦µµ¿ì ÀÌÇØ ¹× ±¸Çö
Åõ¿µ ½¦µµ¿ì ÀÌÇØ ¹× ±¸Çö
º¼·ý ½¦µµ¿ì ÀÌÇØ ¹×
±¸Çö
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Max SDK
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3D Model
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3DÆÄÀϱ¸Á¶ ÀÌÇØ( fbx,3ds,Max, ASE,
MD3, X File )
ASE/ X File Loading ¹× ·£´õ¸µ ±¸Çö
SubMaterial ±¸Á¶ Á¦¾î°ü¸® ±¸Çö
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Max SDK
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3D Max SDK ÀÌÇØ¹× °³³ä
3D Max Export ÀÌÇØ ¹× ±¸Çö
3D Max Utility ÀÌÇØ ¹× ±¸Çö
ÀÚü Æ÷¸Ë ±¸Á¶ Á¦ÀÛ
3D Max Plug-In ÀͽºÆ÷ÅÍ Á¦ÀÛ
3D Max plug-in ÀÎÆ÷ÅÍ Á¦ÀÛ
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¡¡
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Shader(HLSL)
|
DirectX
11, 12 SDK ½¦ÀÌ´õ ÆÄÀÌÇÁ¶óÀÎ
Vertex Shader °³³ä ¹× È°¿ë
Hull Shader
Tessellatior
Domain shader
Pixel Shader °³³ä ¹× È°¿ë
Geometric Shader °³³ä ¹× È°¿ë
Compute Shader
|
½¦ÀÌ´õ È°¿ë
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Æþ ¼¼À̵ù ¹× Á¶¸í ÀÌÇØ ¹× ±¸Çö
¿ì¼± ¼øÀ§ ¹öÆÛ ±×¸²ÀÚ ÀÌÇØ ¹× ±¸Çö
±íÀÌ ¹öÆÛ ±×¸²ÀÚ(Depth Buffer Shadow) ÀÌÇØ ¹× ±¸Çö
Ä«Å÷ ·£´õ¸µ( Cartoon Render) ÀÌÇØ ¹× ±¸Çö
È帲 ÇÊÅÍ( Blur Filter ) ÀÌÇØ ¹× ±¸Çö
¸ð¼Ç ºí·¯( Motion Blur ) ÀÌÇØ
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Æ÷±× ÀÌÇØ ¹× ±¸Çö
Water, Image Process
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°ú ¸ñ
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ÁöÇü»ý¼º
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Height Map »ý¼º ¹× ±¸Çö
ROAM »ý¼º ¹× ±¸Çö
¶óÀÌÆ®¸Ê »ý¼º ¹× ±¸Çö
ÁöÇü ŸÀϸµ( Tile Bridge/Splatting
)
¿ÀºêÁ§Æ® LOD »ý¼º ¹× ±¸Çö
ÁöÇü LOD
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Ä«¸Þ¶ó ÇÁ·¯½ºÅÒ ¹× Äøµ ±¸Çö
ÄõµåÆ®¸®(QuadTree) ±¸Çö ¹× È°¿ë
¿ÁÆ®¸®(OctTree) ±¸Çö ¹× È°¿ë
BSP(Binary Space partitioning ) ±¸Çö ¹× È°¿ë
Potal List ±¸Çö ¹× ·£´õ¸µ
PVS ±¸Çö ¹× È°¿ë
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3D Object
Animation
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Animation ±¸Á¶ ÀÌÇØ ¹× ±¸Çö
Max Exporter Animation ±â´É Ãß°¡ ¹× ±¸Çö
KeyFrame Animation Á¦ÀÛ ¹× ±¸Çö
Skeletion Animation Á¦ÀÛ ¹× ±¸Çö
Object Frame Interpolation ±¸Çö
Motion Conversion
±¸Çö
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3D Character Animation
|
3D Max Charater Studio ÀÌÇØ ¹× È°¿ë
3D Max CS SDK ÀÌÇØ ¹× È°¿ë
Vertex Blending ¹× Non blending ÃßÃâ ¹× ·Îµù
Skinning Animaion Data »ý¼º ¹× ±¸Çö
Charater Motion Blending
Charater Motion Conversion
|
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Physics
|
Collision Detection ÀÌÇØ ¹×
È°¿ë
ÆÄƼŬ½Ã½ºÅÛ(Particle
System) ÀÌÇØ ¹× ±¸Çö
Bezier/B-Spline Curve Á¦ÀÛ ¹× È°¿ë
Rigid body µ¿¿ªÇÐ ½Ã¹Ä·¹ÀÌ¼Ç Á¦ÀÛ ¹× È°¿ë
|
Artificial
Intelligence
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±æã±â ¾Ë°í¸®Áò(A*) ÀÌÇØ ¹× ±¸Çö
Graph Traversal( BFS, DFS )
À¯ÇÑ»óűâ±â(FSM)
Á¦ÀÛ ¹× È°¿ë
ÇнÀ
½Å°æ¸Á(´º·±)
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ÀÌÆåÆ®
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Special Effects
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2D ÅؽºÃÄ ÀÌÆåÆ® ÀÌÇØ ¹× ±¸Çö
ÅؽºÃÄ ¿¡´Ï¸ÞÀÌ¼Ç ÀÌÇØ
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- ¹°/ºÒ/È¿°/¿¬±â/À̹ÌÁö¿Ö°î µî
3D Effect Animation ÀÌÇØ ¹× ±¸Çö
Particle Effect ÀÌÇØ ¹× ±¸Çö
- ºñ/´«/¿¬±â/¸¶¹ý µî
¹üÇÁ/³ë¸» ¸ÅÇÎ(Bump/Normal
Mapping) ÀÌÇØ ¹× ±¸Çö
·£Áî Ç÷¹¾î(Lens Flare) ÀÌÇØ ¹× ±¸Çö
ȯ°æ¸ÅÇÎ(Environment
Mapping) ÀÌÇØ ¹× ±¸Çö
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C#
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C#
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C# ¾ð¾î ¹®¹ý
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ÆÄÀÏ ÀÔÃâ·Â
c# ¼ÒÄÏ ÇÁ·Î±×·¥
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À¯´ÏƼ3D(Unity3D)
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Unity3D
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À¯´ÏƼ ±âÃÊ ¹× »ç¿ë¹æ¹ý
±âº» ¿ÀºêÁ§Æ®(Prefab/Á¶¸í/»ç¿îµå/Ä«¸Þ¶ó) Á¦¾î ¹× °ü¸®
c#
½ºÅ©¸³Æ® ÀÛ¼º
GUI »ç¿ë ¹×
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ÀÌÆåÆ®(ÆÄƼŬ) ÄÄÆ÷³ÍÆ®
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Rigidbody ÄÄÆ÷³ÍÆ® ¹×
Ãæµ¹
Äɸ¯ÅÍ ¿¡´Ï¸ÞÀÌ¼Ç °ü¸®
Coroutine /
Raycast / Event
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Unreal Engine 4
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UnrealEngine4
|
Actor, Pawn, Character
Camera, Level
Blueprint
Triger & Volumes
Material & Shader
HUD System/UMG UI Editer
Open World Tool
Behavior Ther Ediotor
Persona Editor
Cascade Editor
Sound Cue Editor
Physics Asset Tool
UE4 C++ Programming
Build System
|
Åø Á¦ÀÛ
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Engine Design
/
Tools
|
Game System Design ¹× Á¦ÀÛ
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±¸Çö
Map Tool
Character Tool
Effect Tool
Network Sever/Clent System
Event/Interface Tool
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°ú ¸ñ
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ÆÀº° °ÔÀÓ°³¹ß
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±âȹ ¹× ±×·¡ÇÈ ÆÀ °£ÀÇ »óÈ£ Ä¿¹Â´ÏÄÉÀÌ¼Ç ¹æ¹ý Áöµµ
°¢ Àü°ø ÆÄÆ®º° ÀÛ¾÷ ºÐ´ã ¹× Á¦ÀÛ ÀÏÁ¤ Áöµµ
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µî °¢Á¾ Åø ÃÖÀûÈ ÀÛ¾÷ Áöµµ
ÀÎÅÍÆäÀ̽º¿Í ÀÌÆåÆ® ±¸Çö Áöµµ
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Æ÷Æ®Æú¸®¿À
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